FAQ: Frequently Asked Questions

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(New page: = Songbird ReMix General Topics = == What do I need to upgrade or get to use Songbird Remix or the add-on packages? You'll need: == * [[http://www.daz3d.com/i.x/shop/itemdetails/-/?ite...)
== What do I need to upgrade or get to use Songbird Remix or the add-on packages? You'll need: ==
== What do I need to upgrade or get to use Songbird Remix or the add-on packages? You'll need: ==
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  * [[http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1196&cat=&_m=dhttp://www.daz3d.com/i.x/shop/itemdetails/-/?item=1196&cat=&_m=d | Songbird ReMix Standalone]] **OR** [[http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1195&_m=d | Songbird ReMix Upgrade]] [[http://www.daz3d.com/i.x/shop/itemdetails/-/?item=719&_m=d | the "DAZ Original" Songbird Model]]
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* [http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1196 Songbird ReMix Standalone]   '''OR'''    [http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1195 Songbird ReMix Upgrade] '''+''' [http://www.daz3d.com/i.x/shop/itemdetails/-/?item=719 "DAZ Original" Songbird Model]
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  * OPTIONAL: Songbird ReMix Add-on Packages
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* '''OPTIONAL:''' Songbird ReMix Add-on Packages
== The Songbird ReMix "2" Confusion ==
== The Songbird ReMix "2" Confusion ==
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**The Songbird ReMix 2 Package and the Songbird Remix 2 .CR2**
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'''The Songbird ReMix 2 Package and the Songbird Remix 2.CR2'''
   
   
I made a mistake in the naming of the Songbird ReMix "2" package... most everyone thought it was an upgrade when in fact in was a package signaling a new take on the series using the new morphs, conforming crests and improved texture maps. "2" was short for it's true title, "Second Edition", on hind sight I should have called it "New beginning" or something like that.  Immediately after the release of SBRM2, I put together service releases for all the other packages to bring them to SBRM2's standards.
I made a mistake in the naming of the Songbird ReMix "2" package... most everyone thought it was an upgrade when in fact in was a package signaling a new take on the series using the new morphs, conforming crests and improved texture maps. "2" was short for it's true title, "Second Edition", on hind sight I should have called it "New beginning" or something like that.  Immediately after the release of SBRM2, I put together service releases for all the other packages to bring them to SBRM2's standards.
So if SBRM2 isn't an upgrade, what is it?  Think of it as an add-on pack showing the diversity in the model since you can create everything from hummingbirds to pigeons to cockatoos with it.  
So if SBRM2 isn't an upgrade, what is it?  Think of it as an add-on pack showing the diversity in the model since you can create everything from hummingbirds to pigeons to cockatoos with it.  
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The latest CR2 can be found the [[http://www.empken.com/downloads/downloads2.html | Songbird ReMix Downloads]]  
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The latest CR2 can be found the [http://www.empken.com/downloads/downloads2.html Songbird ReMix Downloads]  
   
   
== I'm having troubles with the Conforming Crests in Poser? ==
== I'm having troubles with the Conforming Crests in Poser? ==
== Will Songbird ReMix work with Mimic? ==
== Will Songbird ReMix work with Mimic? ==
   
   
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There's a Mimic configuration (DMC) file for SBRM in [[http://www.empken.com/downloads/downloads2.html | Songbird ReMix Downloads]]  
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There's a Mimic configuration (DMC) file for SBRM in [http://www.empken.com/downloads/downloads2.html Songbird ReMix Downloads]  
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.  How good does Mimic work with a bird? Click [[http://www.empken.com/movies/Toucantalk.html | here]] for a demo movie (Flash8 format)
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.  How good does Mimic work with a bird? Click [http://www.empken.com/movies/Toucantalk.html here] for a demo movie (Flash8 format)
== Ken's take on Songbird ReMix Vs. other artist's bird models ==
== Ken's take on Songbird ReMix Vs. other artist's bird models ==
== Morph Questions ==
== Morph Questions ==
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=== What does the "MirrorStretch" morph do in the conforming crest models? ===
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* What does the "MirrorStretch" morph do in the conforming crest models? MirrorStretch: Mirrors the “Stretch” Action morph found in the model Head's section.
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MirrorStretch: Mirrors the “Stretch” Action morph found in the model Head's section.
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= DAZ|Studio Use =
= DAZ|Studio Use =
There are two ways you can use Songbird ReMix with DAZ|Studio. One is very easy and the other, exceptionally difficult.
There are two ways you can use Songbird ReMix with DAZ|Studio. One is very easy and the other, exceptionally difficult.
   
   
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**The Easy Way**
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* '''The Easy Way:''' Make sure you have the Native DAZ|Studio versions installed. If you don't, and have the imported Poser Versions, reset your downloads at DAZ and get the native DAZ version (Native versions will be in place April 2008)
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Make sure you have the Native DAZ|Studio versions installed. If you don't, and have the imported Poser Versions, reset your downloads at DAZ and get the native DAZ version (Native versions will be in place April 2008)
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* '''The Difficult Way:''' Use the Poser imported version. With this way, you'll have to apply conforming crests and tails, materials, correct feet scaling and other issues DS doesn't import improperly from the Poser version.
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**The Difficult way**
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** Running from the Imported Poser Version.
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*** Use SBRM as you would any POSER content.
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Use the Poser imported version. With this way, you'll have to apply conforming crests and tails, materials, correct feet scaling and other issues DS doesn't import improperly from the Poser version.
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*** Load from Runtime:Figures Base Bird Model.
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*** Apply the appropriate MAT/MOR file in the Runtime:Poses:SBRM PP-P6 folder to Base Bird Model.
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**Running from the Imported Poser Version.**  
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*** Open the DAZ|Studio:Content folder and select the SBRM2 folder inside the SBRM folder, then apply the appropriate Materials.
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*** See Conforming Crest Problems with DS below if using crests.
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  - Use SBRM as you would any POSER content.
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  - Load from Runtime:Figures Base Bird Model.
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  - Apply the appropriate MAT/MOR file in the Runtime:Poses:SBRM PP-P6 folder to Base Bird Model.
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  - Open the DAZ|Studio:Content folder and select the SBRM2 folder inside the SBRM folder, then apply the appropriate Materials.
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  - See Conforming Crest Problems with DS below if using crests.
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**Conforming Crests Problems**
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* Conforming Crests Problems. Special versions of all SBRM products (except Woodpeckers) now correct these problems. Look for the D|S FIT "TO" updates in Downloads.  
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Special versions of all SBRM products (except Woodpeckers) now correct these problems. Look for the D|S FIT "TO" updates in Downloads.  
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Another word of caution, DAZ Studio isn't quite as forgiving on User error as Poser is. If you apply the wrong MAT/MOR file to the conforming crest, it wipes out it's original positioning on the head.  You'll have to manually reposition the crest correctly on the head or, BETTER, delete and reload the conforming crest and apply the correct MAT/MOR file.  
Another word of caution, DAZ Studio isn't quite as forgiving on User error as Poser is. If you apply the wrong MAT/MOR file to the conforming crest, it wipes out it's original positioning on the head.  You'll have to manually reposition the crest correctly on the head or, BETTER, delete and reload the conforming crest and apply the correct MAT/MOR file.  
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SBRM Woodpeckers has issues with DAZ|Studio regarding the Conforming Crests. This is because D|S automatically resizes the Crest and also applies the additional MOR sizing commands when the “FIT TO” command is used. Here’s the work around process for this:
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* SBRM Woodpeckers has issues with DAZ|Studio regarding the Conforming Crests. This is because D|S automatically resizes the Crest and also applies the additional MOR sizing commands when the “FIT TO” command is used. Here’s the work around process for this:
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  - Load from Runtime:Figures the Conforming Crest and Base Bird Model.
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** Load from Runtime:Figures the Conforming Crest and Base Bird Model.
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  - Apply the appropriate MAT/MOR file in the Runtime:Poses:SBRM PP-P6 folder to Conforming Crest and Base Bird Model. Don’t use “FIT TO”  
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** Apply the appropriate MAT/MOR file in the Runtime:Poses:SBRM PP-P6 folder to Conforming Crest and Base Bird Model. Don’t use “FIT TO”  
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  - Open the DAZ|Studio:Content folder and select the SBRM2 folder inside the SBRM folder, then apply the appropriate Materials.
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** Open the DAZ|Studio:Content folder and select the SBRM2 folder inside the SBRM folder, then apply the appropriate Materials.
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  - In the Scene tab, move the entire Conforming Crest to the HEAD section of the Bird Base Model. This parents the Crest to the Head of the Bird Base.  
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** In the Scene tab, move the entire Conforming Crest to the HEAD section of the Bird Base Model. This parents the Crest to the Head of the Bird Base.  
Feet Scaling Issues with imported Poser Version
Feet Scaling Issues with imported Poser Version
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Some versions of DAZ|Studio have problems with the Propagating Scale of the Feet in Songbird ReMix. Unfortunately, the only current solution is to manually scale all the digits on each foot. To determine if manual scaling is needed, look at the SCALE settings on rFoot or lFoot parts in DAZ|Studio. If the amount is more than 100%, then all the digits (rPinky1, rPinky2, rMid1, etc.) will need to be scaled accordingly. As this is a known bug in DAZ|Studio that will hopefully get corrected in a forth-coming release/patch. The easy way to correct the scaling issues is to use the "Scale Feet" pose commands in the Native DS versions otherwise use the Scaling Tool  
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* Some versions of DAZ|Studio have problems with the Propagating Scale of the Feet in Songbird ReMix. Unfortunately, the only current solution is to manually scale all the digits on each foot. To determine if manual scaling is needed, look at the SCALE settings on rFoot or lFoot parts in DAZ|Studio. If the amount is more than 100%, then all the digits (rPinky1, rPinky2, rMid1, etc.) will need to be scaled accordingly. As this is a known bug in DAZ|Studio that will hopefully get corrected in a forth-coming release/patch. The easy way to correct the scaling issues is to use the "Scale Feet" pose commands in the Native DS versions otherwise use the Scaling Tool  
== Using the Latest CR2 in DAZ Studio. ==
== Using the Latest CR2 in DAZ Studio. ==
    
    
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While the premade DS birds are great, there are issues when wanting to take advantage of the latest master CR2. Unlike Poser, all the joint parameters and morphs are hard coded to the preassembled bird. Thus to take advantage of the latest CR2, it needs to be rebuilt from a Poser import of using the latest CR2 and PZ2 files.  Native DS version will be periodically updated  in the Download section.  
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* While the premade DS birds are great, there are issues when wanting to take advantage of the latest master CR2. Unlike Poser, all the joint parameters and morphs are hard coded to the preassembled bird. Thus to take advantage of the latest CR2, it needs to be rebuilt from a Poser import of using the latest CR2 and PZ2 files.  Native DS version will be periodically updated  in the Download section.  
   
   
= POSER Use =
= POSER Use =
== How to Remove the Black Triangles in Renders ==
== How to Remove the Black Triangles in Renders ==
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Download the latest Songbird ReMix CR2 (Version 2.7 or above)
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* Download the latest Songbird ReMix CR2 (Version 2.7 or above)
   
   
= Vue, Bryce & Other 3D App Use =
= Vue, Bryce & Other 3D App Use =
== When importing Poser 6 content, the morphs are not coming in correctly. ===
== When importing Poser 6 content, the morphs are not coming in correctly. ===
   
   
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In Poser, switch off External Binary Morph Target support on the Misc tab of the General Preferences dialog (CTRL/CMD+K) before saving your PZ3/PZZ for import into Vue.  
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* In Poser, switch off External Binary Morph Target support on the Misc tab of the General Preferences dialog (CTRL/CMD+K) before saving your PZ3/PZZ for import into Vue.  
== There are weird artifacts/triangles showing up near the bird in my renders. ==
== There are weird artifacts/triangles showing up near the bird in my renders. ==
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Those are probably the invisible wing and beak controller guides labeled as RForeArm, RHand, RFeather, LForearm, LHand, LFeather and Beak.  In Vue's Material Editor either make them invisible again by turning transparency to 100% or delete them.  
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* Those are probably the invisible wing and beak controller guides labeled as RForeArm, RHand, RFeather, LForearm, LHand, LFeather and Beak.  In Vue's Material Editor either make them invisible again by turning transparency to 100% or delete them.  
== The eye texture is missing ==
== The eye texture is missing ==
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The eyes are probably too reflective. Reflective properties differ between Bryce-Vue and Poser. Try turning down the reflective in the eye material in Bryce-Vue.  
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* The eyes are probably too reflective. Reflective properties differ between Bryce-Vue and Poser. Try turning down the reflective in the eye material in Bryce-Vue.  
== Wing Splotches ==
== Wing Splotches ==
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See the Wing Splotches Tutorial
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* See the Wing Splotches Tutorial

Revision as of 20:26, 30 January 2009

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