FAQ: Frequently Asked Questions

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(How to use SBRM in DAZ|Studio)
* Those are probably the invisible wing and beak controller guides labeled as RForeArm, RHand, RFeather, LForearm, LHand, LFeather and Beak.  In Vue's Material Editor either make them invisible again by turning transparency to 100% or delete them.  
* Those are probably the invisible wing and beak controller guides labeled as RForeArm, RHand, RFeather, LForearm, LHand, LFeather and Beak.  In Vue's Material Editor either make them invisible again by turning transparency to 100% or delete them.  
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== Textures on the Wings in Vue aren't rendering correctly ==
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== Textures on the Wings or fluff feathers in Vue aren't rendering correctly ==
*Vue has trouble with back-facing polygons which tend to show-up in certain wing poses. The easiest and fast solution is to limit the amount of bending in the Forearm, Hand and Feather controllers. The better (but much slower solution) is to in “Polygon Mesh Options”, bake the model. You might also click “Force double-sided baking” as well as playing with the Max smoothing angle and checking Dynamic Subdivison. Put Quality boost into the + area. Then bake it—“baking” will take hours on most computers.  
*Vue has trouble with back-facing polygons which tend to show-up in certain wing poses. The easiest and fast solution is to limit the amount of bending in the Forearm, Hand and Feather controllers. The better (but much slower solution) is to in “Polygon Mesh Options”, bake the model. You might also click “Force double-sided baking” as well as playing with the Max smoothing angle and checking Dynamic Subdivison. Put Quality boost into the + area. Then bake it—“baking” will take hours on most computers.  
* The eyes are probably too reflective and are using a reflection map. Reflective properties differ between programs. The “Eye” material uses a Poser reflection map; since Vue has a built-in environment, it’s better to use the Vue one and cut down the reflection to 20-50% depending on light in the scene.
* The eyes are probably too reflective and are using a reflection map. Reflective properties differ between programs. The “Eye” material uses a Poser reflection map; since Vue has a built-in environment, it’s better to use the Vue one and cut down the reflection to 20-50% depending on light in the scene.
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== The Bird is too shiny ==
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* Vue reads Poser highlight settings differently than Poser reads them. You'll find often Vue reads the opposite of what Poser would do what highlights, thus materials such as plummage, bodyfeathers, wings, legs read in the 80-90 range when they should be in the 30-40 range.  I usually edit these in the material editor of Vue before rendering.
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= Carrara Use =
= Carrara Use =

Revision as of 20:02, 8 January 2010

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