FAQ: Frequently Asked Questions

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(How to use SBRM in DAZ|Studio)
(Textures on the Wings or fluff feathers in Vue aren't rendering correctly)
== Textures on the Wings or fluff feathers in Vue aren't rendering correctly ==
== Textures on the Wings or fluff feathers in Vue aren't rendering correctly ==
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*Vue has trouble with back-facing polygons which tend to show-up in certain wing poses. The easiest and fast solution is to limit the amount of bending in the Forearm, Hand and Feather controllers. The better (but much slower solution) is to in “Polygon Mesh Options”, bake the model. You might also click “Force double-sided baking” as well as playing with the Max smoothing angle and checking Dynamic Subdivison. Put Quality boost into the as +2, +3 or even +4 AREA. Also playing with the "Smooth Angle" can help. Then bake it—“baking” will take hours on most computers.  
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*Vue often creates dark squares on Songbird ReMix wings. This is because Vue assumes the geometry in the Songbird ReMix Model is double-sided.  It's not.  To correct this double click the model in the "Layers" section to open the “Polygon Mesh Options”.  Uncheck the "Doubled-sided" checkbox in "Mesh Options" and click "OK".
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To correct other issues you might try spiliting the model by materials in “Polygon Mesh Options” and then select the material in the tree of the "Layers" section and open that in
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“Polygon Mesh Options”. Try playing with the Max smoothing angle and checking Dynamic Subdivison. Put Quality boost into the as +2, +3 or even +4 AREA. Also playing with the "Smooth Angle" can help. Then bake it—“baking” will take hours on most computers.
== The eye texture is missing or white ==
== The eye texture is missing or white ==

Revision as of 20:45, 8 December 2011

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