FAQ: Frequently Asked Questions

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* Vue often creates dark squares on Songbird ReMix wings. I'm not really sure why this happens and there's no easy solution.  One thing that will minimize the issue is to use "Poly Mesh Options" and split the model shoulders (wings) by materials. Select the "wingfeathers" material in each shoulder to change the smoothing to 60% or less. Do this, or or in combination with the sub-divide for the easiest way.
* Vue often creates dark squares on Songbird ReMix wings. I'm not really sure why this happens and there's no easy solution.  One thing that will minimize the issue is to use "Poly Mesh Options" and split the model shoulders (wings) by materials. Select the "wingfeathers" material in each shoulder to change the smoothing to 60% or less. Do this, or or in combination with the sub-divide for the easiest way.
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* There are two solutions:
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* There are several solutions:
** The best solution is to load your bird into DAZ Studio and use the Collada export... but before doing that, go into the Scene tab and select the entire model.  Then select the properties icon ("Display Options for Active Pane") and on that properties menu select EDIT -> GEOMETRY -> CONVERT to SUB D. Now go to Parameters Tab, select Mesh Resolution and turn the Subdivision level to 2 (or higher).  Now, export to Collada.  You will need to adjust the material settings for everything once in Vue.
** The best solution is to load your bird into DAZ Studio and use the Collada export... but before doing that, go into the Scene tab and select the entire model.  Then select the properties icon ("Display Options for Active Pane") and on that properties menu select EDIT -> GEOMETRY -> CONVERT to SUB D. Now go to Parameters Tab, select Mesh Resolution and turn the Subdivision level to 2 (or higher).  Now, export to Collada.  You will need to adjust the material settings for everything once in Vue.
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** Another good method (via Poser 9/2012+) is select the model and change the skinning method. Go to Figure->Skinning Method and select "Poser Unimesh".  Next select each wing, and in "Properties", select "Subdivide separately from figure". Set the "Render" subdivision to 2 or 3. Now save and import the Poser scene to Vue.  This method gets around the issues Poser currently has with detached and multi-plane geometry I use in my fluff feathers. You can use this method on any body part '''that doesn't contain''' the fluff transparency planes.
** You can also save your bird as an .obj, then go into a 3D modeller and sub-divide the the "wingfeathers" material once and save the .obj. If you do this you may have to re-enter the transparent material maps. Another way, or in combination with the sub-divide method, is to try turning the "wingfeathers" material smoothing down to 60% or less (either on the Poser CR2 or in the VUE mesh editor. This correct 95% of the issues.
** You can also save your bird as an .obj, then go into a 3D modeller and sub-divide the the "wingfeathers" material once and save the .obj. If you do this you may have to re-enter the transparent material maps. Another way, or in combination with the sub-divide method, is to try turning the "wingfeathers" material smoothing down to 60% or less (either on the Poser CR2 or in the VUE mesh editor. This correct 95% of the issues.

Revision as of 15:46, 6 April 2015

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