FAQ: Frequently Asked Questions

From SongbirdReMixWiki

(Difference between revisions)
Jump to: navigation, search
(How to use SBRM in DAZ|Studio)
   
   
-
= DAZ|Studio Use =
+
=Rendering Tips and Issues=
 +
See the [Rendering Quirks and Tips] Section
-
== How to use SBRM in DAZ|Studio ==
+
=Using Specific Programs=
 +
 
 +
== DAZ|Studio Use ==
 +
 
 +
=== How to use SBRM in DAZ|Studio ===
* The current and future versions of the DAZ Studio version of Songbird ReMix are '''written for DAZ Studio 4.5 and above'''. They use the .duf format.  I will no longer support earlier versions of DAZ Studio.  As of 2013, all files will be found under "Poser Formats" when using DAZ Studio.  Studio material scripts within the Poser "Runtime" to accurately apply the proper Studio material settings.
* The current and future versions of the DAZ Studio version of Songbird ReMix are '''written for DAZ Studio 4.5 and above'''. They use the .duf format.  I will no longer support earlier versions of DAZ Studio.  As of 2013, all files will be found under "Poser Formats" when using DAZ Studio.  Studio material scripts within the Poser "Runtime" to accurately apply the proper Studio material settings.
-
== Using the Latest CR2 in DAZ Studio ==
+
=== Using the Latest CR2 in DAZ Studio ===
    
    
-
* Simply get the latest .Cr2s from the Downloads Section and install them into the Poser "Runtime" portion of your "My Library" folder.
+
* Simply get the latest .cr2s from the Downloads Section and install them into the Poser "Runtime" portion of your "My Library" folder.
-
== The bird feet look messed-up/out of scale in DAZ Studio ==
+
=== The bird feet look messed-up/out of scale in DAZ Studio ===
    
    
-
* Version 4.5 of DAZ Studio changed the way DAZ Studio handles scaling. Versions 4.5+ handle scaling radically different from Version 2.3, 3 and 4. '''Make sure you are using the most recent version of DAZ Studio and the Songbird ReMix package you have.''' I no longer support versions of DAZ Studio lower than v4.5.
+
* Version 4.5 of DAZ Studio changed the way DAZ Studio handles scaling. Versions 4.5+ handle scaling radically different from Version 2.3, 3 and 4. '''Make sure you are using the most recent version of DAZ Studio and the Songbird ReMix package you have.''' I no longer support versions of DAZ Studio lower than v4.5. Look at the section above on how to get the free upgrades to the latest versions of your products
-
= POSER Use =
+
== POSER Use ==
-
 
+
-
== Square Shadows ==
+
-
Small birds may render with a SQUARE shadow. This is a bug in Poser. Poser can’t figure out how to render a shadow for something really small, so it creates a square shadow. The solution is to put a larger item that casts a normal Poser shadow in the scene (even if it is off camera) and the square shadows will be fixed.
+
   
   
-
= Vue, Bryce & Other 3D App Use =
+
== Vue, Bryce & Other 3D App Use ==
-
== When importing Poser 6 content, the morphs are not coming in correctly. ==
+
=== When importing Poser 6 content, the morphs are not coming in correctly. ===
   
   
* In Poser, switch off External Binary Morph Target support on the Misc tab of the General Preferences dialog (CTRL/CMD+K) before saving your PZ3/PZZ for import into Vue.
* In Poser, switch off External Binary Morph Target support on the Misc tab of the General Preferences dialog (CTRL/CMD+K) before saving your PZ3/PZZ for import into Vue.
-
== There are weird artifacts/triangles showing up near the bird in my renders. ==
+
=== There are weird artifacts/triangles showing up near the bird in my renders. ===
* Those are probably the invisible wing and beak controller guides labeled as RForeArm, RHand, RFeather, LForearm, LHand, LFeather and Beak.  In Vue's Material Editor either make them invisible again by turning transparency to 100% or delete them.  
* Those are probably the invisible wing and beak controller guides labeled as RForeArm, RHand, RFeather, LForearm, LHand, LFeather and Beak.  In Vue's Material Editor either make them invisible again by turning transparency to 100% or delete them.  
-
== Textures on the Wings or fluff feathers in Vue aren't rendering correctly ==
+
=== Textures on the Wings or fluff feathers in Vue aren't rendering correctly ===
-
 
+
See the [Rendering Quirks and Tips] Section
-
* Vue often creates dark squares on Songbird ReMix wings. I'm not really sure why this happens and there's no easy solution.  One thing that will minimize the issue is to use "Poly Mesh Options" and split the model shoulders (wings) by materials. Select the "wingfeathers" material in each shoulder to change the smoothing to 60% or less. Do this, or or in combination with the sub-divide for the easiest way.
+
-
 
+
-
* There are several solutions:
+
-
 
+
-
** The best solution is to load your bird into DAZ Studio and use the Collada export... but before doing that, go into the Scene tab and select the entire model.  Then select the properties icon ("Display Options for Active Pane") and on that properties menu select EDIT -> GEOMETRY -> CONVERT to SUB D. Now go to Parameters Tab, select Mesh Resolution and turn the Subdivision level to 2 (or higher).  Now, export to Collada.  You will need to adjust the material settings for everything once in Vue.
+
-
 
+
-
** Another good method (via Poser 9/2012+) is select the model and change the skinning method. Go to Figure->Skinning Method and select "Poser Unimesh".  Next select each wing, and in "Properties", select "Subdivide separately from figure". Set the "Render" subdivision to 2 or 3. Now save and import the Poser scene to Vue.  This method gets around the issues Poser currently has with detached and multi-plane geometry I use in my fluff feathers. You can use this method on any body part '''that doesn't contain''' the fluff transparency planes.
+
-
 
+
-
** You can also save your bird as an .obj, then go into a 3D modeller and sub-divide the the "wingfeathers" material once and save the .obj. If you do this you may have to re-enter the transparent material maps. Another way, or in combination with the sub-divide method, is to try turning the "wingfeathers" material smoothing down to 60% or less (either on the Poser CR2 or in the VUE mesh editor. This correct 95% of the issues.
+
-
* Sub-dividing the "Fluff" materials helps to cut down on the rings and graying that occur in Vue on Fluff areas.
 
-
== The eye texture is missing or white ==
+
=== The eye texture is missing or white ===
* The eyes are probably too reflective and are using a reflection map. Reflective properties differ between programs. The “Eye” material uses a Poser reflection map; since Vue has a built-in environment, it’s better to use the Vue one and cut down the reflection to 20-50% depending on light in the scene.
* The eyes are probably too reflective and are using a reflection map. Reflective properties differ between programs. The “Eye” material uses a Poser reflection map; since Vue has a built-in environment, it’s better to use the Vue one and cut down the reflection to 20-50% depending on light in the scene.
** Turn “Global reflectivity” down to 25%
** Turn “Global reflectivity” down to 25%
-
== The Bird is too shiny ==
+
=== The Bird is too shiny ===
* Vue reads Poser highlight settings differently than Poser reads them. You'll find often Vue reads the opposite of what Poser would do what highlights, thus materials such as plummage, bodyfeathers, wings, legs read in the 80-90 range when they should be in the 30-40 range.  I also turned down the Highlights on Plumage, PlumageNH, Beak and WingFeathers and TailFeathers to Highland Global intensity 45% and Highlight Global size 30%.
* Vue reads Poser highlight settings differently than Poser reads them. You'll find often Vue reads the opposite of what Poser would do what highlights, thus materials such as plummage, bodyfeathers, wings, legs read in the 80-90 range when they should be in the 30-40 range.  I also turned down the Highlights on Plumage, PlumageNH, Beak and WingFeathers and TailFeathers to Highland Global intensity 45% and Highlight Global size 30%.
-
= Carrara Use =
+
== Carrara Use ==
-
==Using Songbird ReMix within Carrara==
+
===Using Songbird ReMix within Carrara===
* It is '''strongly recommended''' that you use DAZ Studio as the vehicle to get Songbird ReMix to work properly in Carrara. Importing from a Poser Runtime may cause issues and deform the model.  
* It is '''strongly recommended''' that you use DAZ Studio as the vehicle to get Songbird ReMix to work properly in Carrara. Importing from a Poser Runtime may cause issues and deform the model.  
** You can then adjust the shaders and drag and drop the bird to the Carrara Browser, thus having a Carrara native version of your bird.
** You can then adjust the shaders and drag and drop the bird to the Carrara Browser, thus having a Carrara native version of your bird.
-
== Weird Hip bumps and messed up feet ==
+
=== Weird Hip bumps and messed up feet ===
* This is caused by importing from the Poser Runtime. Carrara (and DAZ Studio) do not support internal Poser Propagating Scale commands within the Songbird ReMix series extensively.  It also fails to read the SmoothZones in the hip region when Thigh yScaling/zScaling is used and radically distort the hip/rump region.  The best solution is to use the DAZ Studio Collada export option described above. If you do not want to use that method, there is a work-around:
* This is caused by importing from the Poser Runtime. Carrara (and DAZ Studio) do not support internal Poser Propagating Scale commands within the Songbird ReMix series extensively.  It also fails to read the SmoothZones in the hip region when Thigh yScaling/zScaling is used and radically distort the hip/rump region.  The best solution is to use the DAZ Studio Collada export option described above. If you do not want to use that method, there is a work-around:

Revision as of 17:47, 19 June 2015

Personal tools