FAQ: Frequently Asked Questions

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(What do I need to upgrade or get to use Songbird Remix or the add-on packages?)
(How to use SBRM in DAZ|Studio)
== How to use SBRM in DAZ|Studio ==
== How to use SBRM in DAZ|Studio ==
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I always get people confused with DAZ|Studio. It is partly because most DAZ|Studio content is Poser-based and you epect to get it from a Poser Runtime.  I have created '''native DAZ|Studio content''' so you will find it in the "Content" folder of your DAZ|Studio installation '''not''' the "Runtime"'''If you are using DAZ|Studio, download and install the DAZ|Studio version, not the Poser version( unless you are using Poser too).'''
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'''''Revised for DAZ Studio 4...''''' The latest versions of DAZ Studio 4 appear to be having issues with the songbird Remix library. I have made DAZ aware of this issueThe problem generates fromthe recent versions (4.0+) of DAZ Studio not having backward compatibility with the version of DAZ Studio the Songbird ReMix library were written with (Version 2.3). Errors reported span from crashes to mismapped textures.  DAZ Studio software engineers appear to be unwilling or have been unable to address compatibility issues so I worked out an alternate fix.
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There are 3 ways you can use Songbird ReMix with DAZ|Studio. One is very easy and the other more difficult and the last... very painstaking.
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* Make sure you have '''BOTH''' the Poser and DS version of my product and installed
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* Load the appropriate Bird base model CR2 (and conforming parts, if needed) from the POSER version
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* '''The Easy Way:''' Make sure you have the Native DAZ|Studio versions installed. If you don't, and have the imported Poser Versions, reset your downloads at DAZ and get the native DAZ|Studio version. Load the bird from the appropriate library in the Content : Animals : SBRM folder
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* Apply in the Character settings from the DAZ Studio Version to the base model (''! CreateYourOwn : Characters : Name of SBRM Library''). '''This will load the proper DS character and material settings on the bird base.''' Loading settings from Poser's Poses command will give undesirable results (improper sizing of feet and overall scale issues)
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* You will need to assemble some birds (conforming crests, tails). Use the "FIT TO" command as you would with conforming clothes on the Bird Base.
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* '''The Difficult Way:''' Make sure you have the Native DAZ|Studio versions installed. If you don't, and have the imported Poser Versions, reset your downloads at DAZ and get the native DAZ|Studio version.  
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This will probably be the solution DAZ ends up using... if so, there will no longer be prebuilt birds on Studio versions. I have dropped all my current project to address that issue with all my products at DAZ. I will announce will the official fixes are available.
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** Go to the Content : Animals : SBRM folder : ! CreateYourOwn Folder
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** Consult the PDF manual and determine which bird and what part(s) you may need in the Quick Reference chart.
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** Load the Appropriate bird base (and conforming part if needed)
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*** Select the Conforming Part(s) (is used) to "Fit to" the bird base part
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** Go to ! CreateYourOwn : Characters and choose the appropriate library folder
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** Apply the character settings to the models
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* '''The Painful Way''' Use the Poser imported version. With this way, you'll have to apply conforming crests and tails, materials, correct feet scaling and other issues DS doesn't import improperly from the Poser version.
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** Running from the Imported Poser Version.
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*** Use SBRM as you would any POSER content.
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*** Load from Runtime:Figures Base Bird Model.
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*** Apply the appropriate MAT/MOR file in the Runtime:Poses:SBRM PP-P6 folder to Base Bird Model.
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*** Open the DAZ|Studio:Content folder and select the SBRM2 folder inside the SBRM folder, then apply the appropriate Materials.
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*** See Conforming Crest Problems with DS below if using crests.
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* Conforming Crests Problems. Getting the DAZ version of any SBRM products now correct these problems. Conforming parts( with the exception of a few Woodpeckers) use the "FIT TO" command in DAZ|Studio. May sure the conforming item is scaled to 100% before using this command.
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Another word of caution, DAZ Studio isn't quite as forgiving on User error as Poser is. If you apply the wrong MAT/MOR file to the conforming crest, it wipes out it's original positioning on the head. You'll have to manually reposition the crest correctly on the head or, BETTER, delete and reload the conforming crest and apply the correct MAT/MOR file.
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* The Ivory-bill and Pileated Woodpeckers have issues with DAZ|Studio regarding the Conforming Crests. This is because D|S automatically resizes the Crest and also applies the additional MOR sizing commands when the “FIT TO” command is used. Here’s the work around process for this:
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** Load from Runtime:Figures the Conforming Crest and Base Bird Model.
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** Apply the appropriate MAT/MOR file in the Runtime:Poses:SBRM PP-P6 folder to Conforming Crest and Base Bird Model. Don’t use “FIT TO”
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** Open the DAZ|Studio:Content folder and select the SBRM2 folder inside the SBRM folder, then apply the appropriate Materials.
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** In the Scene tab, move the entire Conforming Crest to the HEAD section of the Bird Base Model. This parents the Crest to the Head of the Bird Base.
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Feet Scaling Issues with imported Poser Version
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* Most versions of DAZ|Studio have problems with the Propagating Scale of the Feet in Songbird ReMix. Unfortunately, the only current solution is to manually scale all the digits on each foot. To determine if manual scaling is needed, look at the SCALE settings on rFoot or lFoot parts in DAZ|Studio. If the amount is more than 100%, then all the digits (rPinky1, rPinky2, rMid1, etc.) will need to be scaled accordingly. As this is a known bug in DAZ|Studio that will hopefully get corrected in a forth-coming release/patch. The easy way to correct the scaling issues is to use the "Scale Feet" pose commands in the Songbird ReMix Native DS versions otherwise use the Scaling Tool
* Most versions of DAZ|Studio have problems with the Propagating Scale of the Feet in Songbird ReMix. Unfortunately, the only current solution is to manually scale all the digits on each foot. To determine if manual scaling is needed, look at the SCALE settings on rFoot or lFoot parts in DAZ|Studio. If the amount is more than 100%, then all the digits (rPinky1, rPinky2, rMid1, etc.) will need to be scaled accordingly. As this is a known bug in DAZ|Studio that will hopefully get corrected in a forth-coming release/patch. The easy way to correct the scaling issues is to use the "Scale Feet" pose commands in the Songbird ReMix Native DS versions otherwise use the Scaling Tool

Revision as of 00:02, 6 September 2011

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