FAQ: Frequently Asked Questions

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== Textures on the Wings or fluff feathers in Vue aren't rendering correctly ==
== Textures on the Wings or fluff feathers in Vue aren't rendering correctly ==
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*Vue has trouble with back-facing polygons which tend to show-up in certain wing poses. The easiest and fast solution is to limit the amount of bending in the Forearm, Hand and Feather controllers. The better (but much slower solution) is to in “Polygon Mesh Options”, bake the model. You might also click “Force double-sided baking” as well as playing with the Max smoothing angle and checking Dynamic Subdivison. Put Quality boost into the + area. Then bake it—“baking” will take hours on most computers.  
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*Vue has trouble with back-facing polygons which tend to show-up in certain wing poses. The easiest and fast solution is to limit the amount of bending in the Forearm, Hand and Feather controllers. The better (but much slower solution) is to in “Polygon Mesh Options”, bake the model. You might also click “Force double-sided baking” as well as playing with the Max smoothing angle and checking Dynamic Subdivison. Put Quality boost into the as +2, +3 or even +4 AREA. Also playing with the "Smooth Angle" can help. Then bake it—“baking” will take hours on most computers.  
== The eye texture is missing or white ==
== The eye texture is missing or white ==
* The eyes are probably too reflective and are using a reflection map. Reflective properties differ between programs. The “Eye” material uses a Poser reflection map; since Vue has a built-in environment, it’s better to use the Vue one and cut down the reflection to 20-50% depending on light in the scene.
* The eyes are probably too reflective and are using a reflection map. Reflective properties differ between programs. The “Eye” material uses a Poser reflection map; since Vue has a built-in environment, it’s better to use the Vue one and cut down the reflection to 20-50% depending on light in the scene.
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1.  Select the imported bird model from the Layer it’s loaded in – usually it’s called “BODY”
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2. The Material editor Section should say “BODY” and have a “ 1 of 15” materials  with a down arrow and two left/right  page arrows, Select the DOWN arrow and the EYES material.
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3. Double the material icon to open the EYES material.
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4. Click the “Reflections” tab. Uncheck the “Use reflection map” box—this turns off the Poser reflection Map.
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5. Turn “Global reflectivity” down to 25%
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== The Bird is too shiny ==
== The Bird is too shiny ==
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* Vue reads Poser highlight settings differently than Poser reads them. You'll find often Vue reads the opposite of what Poser would do what highlights, thus materials such as plummage, bodyfeathers, wings, legs read in the 80-90 range when they should be in the 30-40 range.  I usually edit these in the material editor of Vue before rendering.
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* Vue reads Poser highlight settings differently than Poser reads them. You'll find often Vue reads the opposite of what Poser would do what highlights, thus materials such as plummage, bodyfeathers, wings, legs read in the 80-90 range when they should be in the 30-40 range.  I also turned down the Highlights on Plumage, PlumageNH, Beak and WingFeathers and TailFeathers to Highland Global intensity 45% and Highlight Global size 30%.

Revision as of 19:45, 24 May 2010

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