FAQ: Frequently Asked Questions

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(Differences between older versions and SBRM3)
=== Differences between older versions and SBRM3 ===
=== Differences between older versions and SBRM3 ===
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The big changes within SBRM3 were the addition of new geometry within the models, repositioning of the thighs, some new model bases, new materials, over 30 new morphs and reshaping of most of the bird species using the new morphs. For complete details on this, read the [http://www.empken.com/tutorials/SBRMv3.pdf SBRM3 Manual].
'''Old Vs. Files with the SBRM3 updates'''... I've purposely labeled the files in the updates with a sbrm3 in the folder name. In Poser, you should use only the SBRM3 base cr2. with these SBRM3. I deleted the older SBRM 1/2 files from my runtime, SBRM3 stuff is so much better, I see no plausible reason to use the old stuff again.  
'''Old Vs. Files with the SBRM3 updates'''... I've purposely labeled the files in the updates with a sbrm3 in the folder name. In Poser, you should use only the SBRM3 base cr2. with these SBRM3. I deleted the older SBRM 1/2 files from my runtime, SBRM3 stuff is so much better, I see no plausible reason to use the old stuff again.  
'''Poser Filenames...''' back when the older volumes were released, It was the practice of most content provider to use abbreviated filenames. The abbreviated filenames were done in part to ensure compatibility on both the PC and MAC platform. Through the years, the operation systems and software have evolved to allow much more descriptive and much longer filenames, so I in turned start the create the files with the complete bird name. In my more current volumes such as Australia, Shorebirds, Legend, the bird names are fully spelled out in the Poser version (they always been spelled out in the DAZ Studio versions.) With the updates, I have chosen to use the complete bird name on the older versions. To avoid confusion with older versions, I've put a SBRM3 label on the folders. So what do you keep? The sbrm3 versions are better in every way-- delete the older versions.  
'''Poser Filenames...''' back when the older volumes were released, It was the practice of most content provider to use abbreviated filenames. The abbreviated filenames were done in part to ensure compatibility on both the PC and MAC platform. Through the years, the operation systems and software have evolved to allow much more descriptive and much longer filenames, so I in turned start the create the files with the complete bird name. In my more current volumes such as Australia, Shorebirds, Legend, the bird names are fully spelled out in the Poser version (they always been spelled out in the DAZ Studio versions.) With the updates, I have chosen to use the complete bird name on the older versions. To avoid confusion with older versions, I've put a SBRM3 label on the folders. So what do you keep? The sbrm3 versions are better in every way-- delete the older versions.  
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'''The SBRM3 models and differences from the older ones'''... Most of my newer SBRM models will work close to flawlessly with the older libraries. The biggest issue will be applying the older poses. A long standing error in the feet joint parameters was corrected in the SBRM3 models so when applying the older poses, some of the talons may be askew. This will be corrected when all of the poses with adjusted to SBRM3 as part of my revisions. The one model which is much different than older model bases is the new SBRM3 Parrot Base. The Thigh, shin and foot size in the new model has been adjusted specifically for parrots. In the older base (SBRM2), the parrot base was simply the Woodpecker base with some additional morphs. This older base needed dramatic scaling in the thighs, shins and feet to get a parrot "look". When an older sbrm2 parrot character is used with the newer SBRM3 parrot base the scaling is amplified because the scaling is already in the model. There are three ways to resolve issue; 1). Use the SBRM3 Woodpecker base or 2). Manually return the scaling on the thighs, shins and feet to 100% or 3.) Best Way... use the new revised SBRM3 parrot characters with the Sbrm3 Base.  
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'''The SBRM3 models and differences from the older ones'''... Most of my newer SBRM models will work close to flawlessly with the older libraries. The biggest issue will be applying the older poses. A long standing error in the feet joint parameters was corrected in the SBRM3 models so when applying the older poses, some of the talons may be askew. This will be corrected when all of the poses with adjusted to SBRM3 as part of my revisions. The one model which is much different than older model bases is the new SBRM3 Parrot Base. The Thigh, shin and foot size in the new model has been adjusted specifically for parrots. In the older base (SBRM2), the parrot base was simply the Woodpecker base with some additional morphs. This older base needed dramatic scaling in the thighs, shins and feet to get a parrot "look". When an older sbrm2 parrot character is used with the newer SBRM3 parrot base the scaling is amplified because the scaling is already in the model. There are three ways to resolve issue; 1). Use the SBRM3 Woodpecker base or 2). Manually return the scaling on the thighs, shins and feet to 100% or 3.) Best Way... use the new revised SBRM3 parrot characters with the Sbrm3 Base.
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== I'm having troubles with the Conforming Crests in Poser? ==
== I'm having troubles with the Conforming Crests in Poser? ==

Revision as of 16:33, 18 January 2011

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