Rendering Quirks and Tips

From SongbirdReMixWiki

(Difference between revisions)
Jump to: navigation, search
('ISSUE: Square Shadows in Poser)
(SOLUTION: When in doubt, subdivide...)
* '''DAZ Studio and Iray/Reality rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it).  Click "Edit", then "Geometry" and then "Convert to SubD...".  Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution".  "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).
* '''DAZ Studio and Iray/Reality rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it).  Click "Edit", then "Geometry" and then "Convert to SubD...".  Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution".  "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).
 +
**Note: The SubD command doesn't appear to work 100% properly on the "Birds of Prey" models.  The Rump feather fluff appears to not map properly.  The best work-around solution for now is to minimize the Rump Hind Fluff by turning the "RumpFluffSides" to -1.  A better solution is being worked on.
* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering".  Then EXPORT the model from DAZ Studio to your required format.  For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly.  All exports will require some to significant material tweaking.
* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering".  Then EXPORT the model from DAZ Studio to your required format.  For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly.  All exports will require some to significant material tweaking.
* '''Poser and Raytrace/Reality rendering'''...  Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version of Poser reportedly fixes this issue).  There is a workaround, though not 100% optimal.  Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh".  Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).
* '''Poser and Raytrace/Reality rendering'''...  Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version of Poser reportedly fixes this issue).  There is a workaround, though not 100% optimal.  Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh".  Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).
-
 
=='''ISSUE: Square Shadows in Poser'''==
=='''ISSUE: Square Shadows in Poser'''==

Revision as of 17:41, 19 June 2015

Personal tools