http://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&feed=atom&action=historyRendering Quirks and Tips - Revision history2024-03-29T13:17:40ZRevision history for this page on the wikiMediaWiki 1.13.3http://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5769&oldid=prevWikiSysop at 19:23, 6 October 20152015-10-06T19:23:11Z<p></p>
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<td colspan='2' style="background-color: white; color:black;">←Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 19:23, 6 October 2015</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== '''ISSUE: The blocky artifacts on wing and tail feathers...''' ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== '''ISSUE: The blocky artifacts on wing and tail feathers...''' ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>These artifacts are cause by rendering systems that use raytracing. The Songbird ReMix feather are very, very thin polygon rectangles. The combination of raytracing and the bending of the feathers often cause blocky artifacts to appear on the feathers.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>These artifacts are cause by rendering systems that use raytracing. The Songbird ReMix feather are very, very thin polygon rectangles. The combination of raytracing and the bending of the feathers often cause blocky artifacts to appear on the feathers.</div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== '''SOLUTION: When in doubt, subdivide...''' ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== '''SOLUTION: When in doubt, subdivide...''' ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Subdivision solves 95% of all the issues with the blocky artifacts.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Subdivision solves 95% of all the issues with the blocky artifacts.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version (Poser 11) DOES fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version (Poser 11) DOES fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser'''==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser'''==</div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5768&oldid=prevWikiSysop: /* SOLUTION: When in doubt, subdivide... */2015-10-06T19:22:01Z<p><span class="autocomment">SOLUTION: When in doubt, subdivide...</span></p>
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<td colspan='2' style="background-color: white; color:black;">←Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 19:22, 6 October 2015</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering". Then EXPORT the model from DAZ Studio to your required format. For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly. All exports will require some to significant material tweaking.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering". Then EXPORT the model from DAZ Studio to your required format. For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly. All exports will require some to significant material tweaking.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version <del class="diffchange diffchange-inline">of </del>Poser <del class="diffchange diffchange-inline">reportedly </del>fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version <ins class="diffchange diffchange-inline">(</ins>Poser <ins class="diffchange diffchange-inline">11) DOES </ins>fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser'''==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser'''==</div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5758&oldid=prevWikiSysop: /* SOLUTION: When in doubt, subdivide... */2015-06-19T17:42:09Z<p><span class="autocomment">SOLUTION: When in doubt, subdivide...</span></p>
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<td colspan='2' style="background-color: white; color:black;">←Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 17:42, 19 June 2015</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''DAZ Studio and Iray/Reality rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it). Click "Edit", then "Geometry" and then "Convert to SubD...". Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution". "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''DAZ Studio and Iray/Reality rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it). Click "Edit", then "Geometry" and then "Convert to SubD...". Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution". "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).</div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>**Note: The SubD command doesn't appear to work 100% properly on the "Birds of Prey" models. The Rump feather fluff appears to not map properly. The best work-around solution for now is to minimize the Rump Hind Fluff by turning the "RumpFluffSides" to -1. A better solution is being worked on.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>**Note: The SubD command doesn't appear to work 100% properly on the "Birds of Prey" models. The Rump feather fluff appears to not map properly <ins class="diffchange diffchange-inline">when SubD'ed</ins>. The best work-around solution for now is to minimize the Rump Hind Fluff by turning the "RumpFluffSides" to -1. A better solution is being worked on.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering". Then EXPORT the model from DAZ Studio to your required format. For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly. All exports will require some to significant material tweaking.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering". Then EXPORT the model from DAZ Studio to your required format. For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly. All exports will require some to significant material tweaking.</div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5757&oldid=prevWikiSysop: /* SOLUTION: When in doubt, subdivide... */2015-06-19T17:41:28Z<p><span class="autocomment">SOLUTION: When in doubt, subdivide...</span></p>
<table style="background-color: white; color:black;">
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<td colspan='2' style="background-color: white; color:black;">←Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 17:41, 19 June 2015</td>
</tr>
<tr><td colspan="2" class="diff-lineno"></td>
<td colspan="2" class="diff-lineno"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''DAZ Studio and Iray/Reality rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it). Click "Edit", then "Geometry" and then "Convert to SubD...". Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution". "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''DAZ Studio and Iray/Reality rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it). Click "Edit", then "Geometry" and then "Convert to SubD...". Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution". "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">**Note: The SubD command doesn't appear to work 100% properly on the "Birds of Prey" models. The Rump feather fluff appears to not map properly. The best work-around solution for now is to minimize the Rump Hind Fluff by turning the "RumpFluffSides" to -1. A better solution is being worked on.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering". Then EXPORT the model from DAZ Studio to your required format. For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly. All exports will require some to significant material tweaking.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering". Then EXPORT the model from DAZ Studio to your required format. For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly. All exports will require some to significant material tweaking.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version of Poser reportedly fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version of Poser reportedly fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser'''==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser'''==</div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5756&oldid=prevWikiSysop: /* 'ISSUE: Square Shadows in Poser */2015-06-19T17:35:24Z<p><span class="autocomment">'ISSUE: Square Shadows in Poser</span></p>
<table style="background-color: white; color:black;">
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<td colspan='2' style="background-color: white; color:black;">←Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 17:35, 19 June 2015</td>
</tr>
<tr><td colspan="2" class="diff-lineno"></td>
<td colspan="2" class="diff-lineno"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser''==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>=='''ISSUE: Square Shadows in Poser<ins class="diffchange diffchange-inline">'</ins>''==</div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Small birds may render with a SQUARE shadow. This is a bug in Poser. Poser can’t figure out how to render a shadow for something really small, so it creates a square shadow as a default. </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Small birds may render with a SQUARE shadow. This is a bug in Poser. Poser can’t figure out how to render a shadow for something really small, so it creates a square shadow as a default.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''SOLUTION: Give Poser what it wants, but hide it from the camera'''==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=='''SOLUTION: Give Poser what it wants, but hide it from the camera'''==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The solution is to put a larger item that casts a normal Poser shadow in the scene (even if it is off camera) and the square shadows will be fixed</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The solution is to put a larger item that casts a normal Poser shadow in the scene (even if it is off camera) and the square shadows will be fixed</div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5755&oldid=prevWikiSysop at 17:35, 19 June 20152015-06-19T17:35:09Z<p></p>
<table style="background-color: white; color:black;">
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<td colspan='2' style="background-color: white; color:black;">←Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 17:35, 19 June 2015</td>
</tr>
<tr><td colspan="2" class="diff-lineno"></td>
<td colspan="2" class="diff-lineno"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version of Poser reportedly fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version of Poser reportedly fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">=='''ISSUE: Square Shadows in Poser''==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Small birds may render with a SQUARE shadow. This is a bug in Poser. Poser can’t figure out how to render a shadow for something really small, so it creates a square shadow as a default. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">=='''SOLUTION: Give Poser what it wants, but hide it from the camera'''==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">The solution is to put a larger item that casts a normal Poser shadow in the scene (even if it is off camera) and the square shadows will be fixed</ins></div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5754&oldid=prevWikiSysop at 17:23, 19 June 20152015-06-19T17:23:23Z<p></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 17:23, 19 June 2015</td>
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<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>== '''SOLUTION: When in doubt, subdivide..''' ==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>== '''SOLUTION: When in doubt, subdivide<ins class="diffchange diffchange-inline">.</ins>..''' ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Subdivision solves 95% of all the issues with the blocky artifacts.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Subdivision solves 95% of all the issues with the blocky artifacts.</div></td></tr>
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<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* '''DAZ Studio and Iray rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it). Click "Edit", then "Geometry" and then "Convert to SubD...". Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution". "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* '''DAZ Studio and Iray<ins class="diffchange diffchange-inline">/Reality </ins>rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it). Click "Edit", then "Geometry" and then "Convert to SubD...". Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution". "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher<ins class="diffchange diffchange-inline">).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* '''Vue and other higher-end renders'''... Follow the instruction above in the "DAZ Studio and Iray rendering". Then EXPORT the model from DAZ Studio to your required format. For Vue, DAE(Collada) works pretty well with OBJ is probably the next best choice. FBX can be problematic with some parts not exporting correctly. All exports will require some to significant material tweaking.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* '''Poser and Raytrace/Reality rendering'''... Poser 10/2014 does have subdivision capabilities although they don't work properly with the Songbird ReMix model. (Note: The next upcoming version of Poser reportedly fixes this issue). There is a workaround, though not 100% optimal. Select the model, then go to "Figures" (on the Toolbar), Select "Skinning Method" and "Poser Unimesh". Now select each wing and in the "Properties" Tab, check the "Subdivide separately from figure" and set the "Render" slider to "1" (or above</ins>).</div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5753&oldid=prevWikiSysop at 17:07, 19 June 20152015-06-19T17:07:39Z<p></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 17:07, 19 June 2015</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This section of wiki covers rendering tips and issues that some rendering engines have with the Songbird ReMix Bird Models.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This section of wiki covers rendering tips and issues that some rendering engines have with the Songbird ReMix Bird Models.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">== '''ISSUE: The blocky artifacts on wing and tail feathers...''' ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">These artifacts are cause by rendering systems that use raytracing. The Songbird ReMix feather are very, very thin polygon rectangles. The combination of raytracing and the bending of the feathers often cause blocky artifacts to appear on the feathers.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">== '''SOLUTION: When in doubt, subdivide..''' ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Subdivision solves 95% of all the issues with the blocky artifacts.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* '''DAZ Studio and Iray rendering'''... The easiest way to resolve the blocky artifacts is to select the model in the "SCENE" Tab and click on the properties box (near the top of tab just outside it). Click "Edit", then "Geometry" and then "Convert to SubD...". Next, go into the "PARAMETERS" tab of the BODY (Root) section of the model and select "Mesh Resolution". "Resolution Level" should be set to "High Resolution" and "Render SubD Level (Minimum)" should be set to "1" (or higher).</ins></div></td></tr>
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</table>WikiSysophttp://www.empken.com/wiki/index.php5?title=Rendering_Quirks_and_Tips&diff=5752&oldid=prevWikiSysop: New page: This section of wiki covers rendering tips and issues that some rendering engines have with the Songbird ReMix Bird Models.2015-06-19T16:50:57Z<p>New page: This section of wiki covers rendering tips and issues that some rendering engines have with the Songbird ReMix Bird Models.</p>
<p><b>New page</b></p><div>This section of wiki covers rendering tips and issues that some rendering engines have with the Songbird ReMix Bird Models.</div>WikiSysop